HellDivers 2 Armor Passives: una guía integral y lista de niveles
HellDivers 2 clasifica la armadura en variantes ligeras, medianas y pesadas, cada una de los cuales impactan la movilidad y la defensa. Sin embargo, el verdadero cambio de juego se encuentra en los pasivos de armadura: poderosas ventajas que alteran significativamente el juego. Esta guía detalla todos los pasivos y proporciona una lista de nivel para optimizar sus carga.
Todos los pasivos de armadura en HellDivers 2
La siguiente tabla enumera los 14 pasivos de armadura (a partir de la versión del juego 1.002.003) y sus efectos. Recuerde, solo la armadura corporal posee pasivos; Los cascos y capas son estándar.
| Armor Passive | Description |
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction when crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction when crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
| Scout | 30% reduced enemy detection range; map markers generate radar scans. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |

Lista de nivel de nivel de armadura (versión 1.002.003)
Esta lista de niveles clasifica a los pasivos basados en el valor general, la utilidad y la efectividad en varias misiones y tipos enemigos.
| Tier | Armor Passive | Rationale |
|---|---|---|
| **S** | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing breaches, destroying structures, and crowd control. |
| Med-Kit | Increased stim capacity and duration drastically improves survivability, especially when combined with the Experimental Infusion booster. | |
| Siege-Ready | Significantly boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-consumption weapons. | |
| **A** | Democracy Protects | Provides strong early-game defense and a chance to survive otherwise lethal hits. |
| Extra Padding | Offers consistent armor rating increase for broader damage reduction. | |
| Fortified | Extremely effective against Automatons, mitigating explosive damage from heavy units. | |
| Servo-Assisted | Increased throwing range and limb health are highly beneficial, especially against Terminids. | |
| **B** | Peak Physique | While useful for melee builds, generally outweighed by other options for ranged combat. |
| Inflammable | Situational, ideal for fire-based builds and planets with fire hazards. | |
| Scout | Helpful for revealing enemy positions, but limited in overall utility compared to other passives. | |
| **C** | Acclimated | Resistance to multiple damage types is rarely needed in a single mission. |
| Advanced Filtration | Only beneficial for specific gas-focused builds. | |
| Electrical Conduit | Primarily useful against the Illuminate, but better alternatives exist. | |
| Unflinching | Minimal impact on overall combat effectiveness. |

Esta guía debería ayudarlo a seleccionar los mejores pasivos de armadura para que coincida con su estilo de juego y conquistar cualquier misión en HellDivers 2. Recuerde adaptar sus opciones en función de los desafíos específicos que presenta cada misión.