Square Enix has put any lingering doubts to rest with a clear and vibrant social media update, confirming that Kingdom Hearts 4 is very much in development. This comes hot on the heels of yesterday's announcement, where the developer shared the unfortunate news of canceling Kingdom Hearts Missing-Link, a GPS-based action-RPG for mobile devices. However, Square Enix seized the moment to reassure fans that the team remains "hard at work" on Kingdom Hearts 4.
In a heartfelt message accompanied by a captivating collage of screenshots, Square Enix stated, "We’re currently working hard on Kingdom Hearts 4 and will continue pouring ourselves into the game’s development. We’re dedicated to making this an experience that lives up to your expectations!" These images offer a glimpse into the world of Kingdom Hearts 4, showcasing characters, cinematic sequences, thrilling combat, platforming challenges, and a glimpse of a formidable adversary.
You can explore these exciting previews in the slideshow below:
Kingdom Hearts 4 Screenshots May 2025
View 8 Images
Expressing gratitude, the developer added, "We’ve seen how excited you are, and we are truly grateful from the bottom of our hearts. We are equally excited and can’t wait to share more about Kingdom Hearts IV when the time is right. Until then, we appreciate your patience. Thank you for your continued support."
This update marks the first significant news about the eagerly awaited sequel in months, since a tiny, cryptic tease for Kingdom Hearts 4 back in January. Despite an initial reveal in September 2022 with a full cinematic trailer, Square Enix had remained relatively silent until now.
Tetsuya Nomura, the director of the Kingdom Hearts series, has hinted that Kingdom Hearts 4 will, after 22 years and 18 games, finally shift the Kingdom Hearts narrative towards its conclusion.
Regarding the now-canceled Kingdom Hearts Missing-Link, Square Enix offered apologies to fans eagerly awaiting its release, explaining that the project was canceled because "it was determined that it would be difficult to offer a service that players would find satisfactory over a long period of time."