
It Takes Two’s unprecedented success—boasting critical acclaim, multiple Game of the Year awards, and over 20 million copies sold—has cemented its place as a modern classic in gaming. Its innovative dual-player mechanics, emotionally rich narrative, and inventive level design set a new standard for co-op experiences, proving that teamwork isn’t just a gameplay feature, but a narrative necessity.
Despite Hazelight Studios’ steadfast commitment to originality—eschewing sequels in favor of fresh, bold ideas—fans continue to dream of returning to the vibrant, love-fueled world of May and Cody. Josef Fares’ recent admission that It Takes Two would be his top choice if he had to revisit a past project carries more than just poetic weight. It’s a quiet invitation, a whisper of possibility that, while not a promise, fuels hope.
With Split Fiction now in full development, Hazelight is pushing the boundaries of storytelling and interactivity once again—this time exploring identity, reality, and the blurred lines between perception and truth. The studio’s creative energy remains undiminished, and their next project promises to be as daring as their debut.
For now, the sequel remains a beautiful “what if.” But as Fares wisely reminds us: “The future remains unwritten—we should never rule anything out.” And so, players wait—not with desperation, but with the kind of patient wonder that only truly special stories inspire.