Home News Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

by Gabriella Feb 28,2025

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

A new gameplay video showcasing Kyoto in Assassin's Creed Shadows has been released by Impress Watch, a Japanese media outlet. The video, from a synchronization point, depicts protagonist Naoe traversing a rooftop to reveal a panoramic city view. However, the scale of Kyoto has sparked debate among fans, appearing smaller than anticipated.

Reddit discussions highlight the city's visual appeal but express concern regarding core Assassin's Creed gameplay elements – specifically, climbing and parkour. The footage suggests limited free-running opportunities, resulting in mixed community reactions.

Several comments reflect this sentiment: One user notes Kyoto's apparent smaller size compared to Paris in Unity, expressing a desire for a densely populated, parkour-friendly environment despite the beautiful visuals. Others echo this, lamenting potential restrictions on freerunning and hoping the grappling hook compensates. A recurring theme is the lack of sufficient structures for traditional parkour, leaving some questioning the city's overall feel as a playable environment, despite historical accuracy.

Assassin's Creed Shadows launches March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC. As the release date approaches, anticipation grows regarding the integration of signature gameplay mechanics within this historically unique setting. The balance between historical authenticity and dynamic traversal remains to be seen.

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