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Wuthering Waves version 2.0 introduces the Rinascita region, home to new Tacet Discords, including the Chop Chop—a whimsical, top-hat-wearing eyeball with hovering hands. While several Chop Chops roam Rinascita, the Lifer, a significantly tougher variant, awaits in Oakheart Highcourt's maze. This guide details how to overcome this challenging encounter.
How to Defeat the Lifer
Locating the Lifer
The Lifer resides in Oakheart Highcourt's maze, specifically within the central structure beneath the giant tree's roots. However, not all entrances are initially accessible. A readily available entrance lies southwest, near the Resonance Beacon. You can climb the walls from the beacon or use the Flight function to bypass the maze.
The Lifer's Board Game
Inside, you'll find the Lifer beside a six-piece board game. The goal: connect three pieces before the Lifer does. You control black, the Lifer controls white. Critically, the board game manipulates Oakheart Highcourt's maze walls. Placing a black piece on the outer circle opens walls and gates in that direction. You can exit and resume the game at any time, preserving piece positions.
While optional for fighting the Lifer, the board game is crucial for removing its buffs. Winning before removing buffs is ill-advised; the Lifer will immediately attack.
Removing the Lifer's Buffs
The Lifer boasts seven buffs, significantly increasing its difficulty. Four are removable using the Stake of Imbalance; three are permanent. Examine these buffs via the glowing yellow module behind the Lifer.
Removable Buffs (Fragility):
- Growing Loneliness: Recovers 10% Max HP per second after 2+ seconds without being attacked.
- Desire for Escape: Increases ATK by 25%, further increasing DMG dealt by 25% every 20 seconds.
- Impending Stalemate: Increases ATK by 20% per DMG instance, stacking up to 4 times. Stacks clear after 6 seconds without dealing DMG.
- Decay of Time: Grants 200% resistance to all element types (Glacio, Fusion, Electro, Aero, Spectro, Havoc) and increases Max HP by 25%.
Permanent Buffs (Stability):
- Chains of Confinement: Interruption immunity above 50% HP.
- Endless Game: 50% reduction in Immobilization duration.
- Divine Garden: Repels and damages nearby enemies after taking >25% Max HP in a single hit.
To find Stakes of Imbalance, use the Sensor near the Lifer to reveal four purple lines leading to outer maze rooms. Manipulate the board game to open the gates, accessing each room. Two rooms require Tacet Discord defeats, one involves breaking Friable Rocks, and the last Stake is on a table. Each Stake glows white. Place a Stake in the module near its corresponding statue to remove a buff. Removed buffs change the purple line to yellow on the Sensor.
Defeating the Lifer
After removing all four removable buffs, the Lifer becomes significantly easier. Win the board game or choose "Fight it out!" to begin combat. Without its buffs, its attacks (punch, grab, spin) pose minimal threat.
First victory rewards a Premium Supply Chest. A second yields another Premium Supply Chest and three Basic Supply Chests. A third grants an Advanced Supply Chest and three Standard Supply Chests. You can re-enable buffs via the modules for a harder fight, though there are no achievements for this.
Lifer Achievements
Besides chests, four achievements are linked to the Lifer and its board game:
- The Lifer's Salvation: Defeat the Lifer.
- The Ring of The Lifer: Defeat the Lifer three times (all nine chests).
- Limit of Intelligence: Win the board game against the Lifer.
- Alpha Go: Lose the board game against the Lifer 10 times.
For the board game, focus on blocking the Lifer's attempts to create a line. It will eventually make mistakes.