Many *Marvel Rivals* players are enjoying NetEase Games' unique hero shooter, but a common frustration is the lengthy shader compilation time on launch. This guide explains how to resolve this issue.
Fixing Slow Shader Compilation in Marvel Rivals

Game launches, especially online titles, often involve various processes. However, Marvel Rivals PC players experience unusually long shader compilation times, sometimes lasting several minutes. Shaders are crucial programs managing visual aspects like color and lighting in 3D environments. Incorrect shader installation can lead to significant problems. Even with correct installation, some players encounter this delay. Fortunately, a community-discovered solution exists.
A helpful Marvel Rivals subreddit user, Recent-Smile-4946, provided a solution addressing the lengthy shader compilation:
- Access your Nvidia control panel and navigate to the global settings.
- Locate the Shader Cache Size setting.
- Set this value to a number less than or equal to your VRAM. (Note: Options are typically limited to 5GB, 10GB, and 100GB.)
This adjustment significantly reduces shader compilation time, often to just a few seconds, and also resolves "Out of VRAM memory" errors.
While this workaround is effective, some players may prefer to wait for an official fix from NetEase. Currently, the developer hasn't publicly addressed this issue. To avoid extended loading times, consider trying this solution.
This method resolves slow shader compilation on launch in Marvel Rivals.
Marvel Rivals is available now on PS5, PC, and Xbox Series X|S.