Helldivers 2's remarkable journey continues to captivate the gaming world, as it recently clinched two prestigious BAFTA Game Awards: Best Multiplayer and Best Music, out of five nominations. These accolades mark the culmination of a highly successful awards season for the Swedish developer Arrowhead, underscoring a truly exceptional year for the studio.
Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames) April 8, 2025
It's worth recalling that Helldivers 2 shattered records by becoming the fastest-selling PlayStation Studios game ever, with an impressive 12 million copies sold within just 12 weeks. This milestone is unlikely to be surpassed by any other first-party Sony-developed game. Since its explosive launch, the game has navigated through various challenges, including a controversial reversal on PSN account requirements on Steam, review-bomb campaigns, and a community often at odds with the game itself due to fluctuating nerfs and buffs.
Throughout these trials, Arrowhead has grappled with managing a significantly larger and more mainstream playerbase than ever before. Now, 14 months after Helldivers 2's debut on PC and PlayStation 5, the question arises: How does Arrowhead view its past experiences? Has the studio begun to master the demanding landscape of live-service gaming? Following the successful Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
To delve deeper into these questions, IGN had the opportunity to sit down with Alex Bolle, the production director of Helldivers 2, to gain further insights into Arrowhead's journey and future plans.