
Step back into the boots of Kyle Crane in *Dying Light: The Beast*, a standalone action-adventure RPG set in the perilous Castor Woods. Stay informed with the latest news and updates on the game's development right here.
← Return to the main *Dying Light: The Beast* article
Dying Light: The Beast News
2025
July 21
⚫︎ Techland has unveiled a new trailer for *Dying Light: The Beast*, presenting a satirical glimpse of its upcoming location, Castor Woods. Posing as a cheerful tourism advert featuring mascot Bober the Beaver, the video rapidly spirals into bedlam as the region's zombie apocalypse takes over.
Read more: *Dying Light: The Beast*'s Latest Trailer is a Dark Satire Starring Bober the Beaver (Gamingbolt)
July 7
⚫︎ While *Dying Light: The Beast* promises intense gory action, it aims to be much more than a simple zombie slasher. Building on the series' renowned parkour and melee combat, this new chapter adds fresh strategic depth and heightened challenge to the core gameplay.
Moving past basic hack-and-slash mechanics, *The Beast* evolves the formula with smarter enemy behavior and expanded combat systems. In a recent interview, franchise director Tymon Smektala detailed how Techland is advancing the series by deepening combat and refining mechanics from *Dying Light 2*, including enhanced enemy AI, more responsive weapon handling, and the reintroduction of firearms.
Read more: The Bloody Juiciness is There, but The Fights are Challenging
*Dying Light: The Beast* is Far From a Mindless Zombie Hack and Slash (Game Rant)
July 1
⚫︎ Techland is charting a different course for *Dying Light: The Beast*, prioritizing immersive density over sheer map size. Franchise director Tymon Smektala clarified in a talk with GamesRadar+ that the new game won't compete with the scale of massive open worlds like *Cyberpunk 2077* or *GTA V*.
“Open worlds aren't about scale,” Smektala stated. “They're about the feeling of truly being present.” He described *The Beast* as one of the studio's “most dense open-world games,” aiming for a richly packed environment filled with meaningful encounters and intricate design.
Reflecting on *Dying Light 2*, Smektala recognized that its broad ambitions may have softened the survival-horror essence that defined the original. While commercially successful, he acknowledged that focusing on accessibility and AAA expectations might have distanced some core fans. *The Beast* seems poised to recalibrate, recapturing the atmospheric intensity that made the franchise unique.
Read more: Dying Light: The Beast Claims Size Doesn't Matter For Open Worlds (Game8)
April 4
⚫︎ As *Dying Light: The Beast* nears its launch, Techland is urging fans to replay the original *Dying Light*, suggesting the new standalone title will serve as a bridge between the franchise's two distinct chapters.
Franchise director Tymon Smektala explained that *The Beast* is crafted to unify the series' timeline and resonate with fans of both games. “For our hardcore community, *Dying Light 2* didn't quite match *Dying Light 1*,” Smektala conceded, pointing to differences in tone and gameplay.
Where the first game emphasized survival horror and a punishing night cycle, its sequel adopted a more narrative-focused and accessible direction.
Read more: Techland Explains Why Fans Should Revisit the First Dying Light Before *Dying Light: The Beast* Launches (Epic Games News)
February 12
⚫︎ Techland has officially announced *Dying Light: The Beast*, a new standalone entry in the series that originated as the planned second expansion for *Dying Light 2: Stay Human*.
First teased during Gamescom 2024, the project's scope expanded so significantly during development that the studio decided to elevate it beyond a standard DLC. This shift marks a promising new chapter for the franchise, delivering a fresh experience that contrasts with *Dying Light 2* and potentially sets a bold new course for the series' future.
Read more: *Dying Light: The Beast* Going the Opposite Direction as DL2 is a Great Sign for the Series' Future (Gamerant)