首页 游戏 桌游 Mancala games
Mancala games

Mancala games

  • 分类 : 桌游
  • 大小 : 31.4 MB
  • 版本号 : 1.4.1
  • 平台 : Android
  • 评分 : 3.2
  • 更新日期 : Oct 11,2026
  • 开发者 : Vadym Khokhlov
  • 软件包名: org.xbasoft.mancala
程序描述

Two-Player Strategy Board Game

Mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces. (Wikipedia).

Mancala 游戏是一类双人回合制策略棋盘游戏,使用小石子、豆子或种子,以及在地面、棋盘或其他游戏表面排列的孔洞或坑洞进行游戏。目标通常是捕获对手的所有或部分棋子。(维基百科)。

There are a lot of games in the mancala family: oware, bao, omweso and so on.

Mancala 家族中有许多游戏:奥瓦雷(Oware)、包(Bao)、奥姆韦索(Omweso)等。

It's an implementation of several mancala games - kalah, oware, congkak.

这是几种 Mancala 游戏的实现——卡拉赫(Kalah)、奥瓦雷(Oware)、孔格克(Congkak)。

The game provides a board and a number of seeds or counters. The board has 6 small pits, called houses, on each side; and a big pit, called an end zone or store, at each end. The object of the game is to capture more seeds than one's opponent.

游戏提供棋盘和若干种子或计数器。棋盘每侧有 6 个小坑,称为“房子”;每端有一个大坑,称为“终点区”或“储藏室”。游戏的目标是比对手捕获更多的种子。

Kalah rules:

卡拉赫(Kalah)规则:

  1. At the beginning of the game, four (five to six) seeds are placed in each house.

  2. 游戏开始时,每个房子中放置四颗(五至六颗)种子。

  3. Each player controls the six houses and their seeds on the player's side of the board. The player's score is the number of seeds in the store to their right.

  4. 每位玩家控制棋盘上己方一侧的六个房子及其中的种子。玩家的得分是其右侧储藏室中的种子数量。

  5. Players take turns sowing their seeds. On a turn, the player removes all seeds from one of the houses under their control. Moving counter-clockwise, the player drops one seed in each house in turn, including the player's own store but not their opponent's.

  6. 玩家轮流播种种子。在回合中,玩家从己方控制的其中一个房子中取出所有种子。按逆时针方向,玩家将一颗种子依次放入每个房子中,包括自己的储藏室,但不包括对手的储藏室。

  7. If the last sown seed lands in an empty house owned by the player, and the opposite house contains seeds, both the last seed and the opposite seeds are captured and placed into the player's store.

  8. 如果最后播下的种子落在玩家拥有的空房子中,且对面的房子中有种子,则最后播下的种子和对面房子中的种子均被捕获,并放入玩家的储藏室。

  9. If the last sown seed lands in the player's store, the player gets an additional move. There is no limit on the number of moves a player can make in their turn.

  10. 如果最后播下的种子落入玩家的储藏室,玩家将获得额外的一次行动机会。玩家在一个回合内可以采取的行动次数没有限制。

  11. When one player no longer has any seeds in any of their houses, the game ends. The other player moves all remaining seeds to their store, and the player with the most seeds in their store wins.

  12. 当某位玩家的所有房子中均没有种子时,游戏结束。另一位玩家将剩余的所有种子移至其储藏室,储藏室中种子最多的玩家获胜。

Oware rules:

奥瓦雷(Oware)规则:

  1. At the beginning of the game, four (five or six) seeds are placed in each house. Each player controls the six houses and their seeds on the player's side of the board. The player's score is the number of seeds in the store to their right.

  2. 游戏开始时,每个房子中放置四颗(五或六颗)种子。每位玩家控制棋盘上己方一侧的六个房子及其中的种子。玩家的得分是其右侧储藏室中的种子数量。

  3. On his/her turn the player removes all seeds from one of his/her hous, and distributes them, dropping one in each house counter-clockwise from this house, in a process called sowing. Seeds are not distributed into the end scoring houses, nor into the house drawn from. The starting house is always left empty; if it contained 12 (or more) seeds, it is skipped, and the twelfth seed is placed in the next house.

  4. 在轮到某位玩家时,该玩家从己方的一个房子中取出所有种子,并按逆时针方向依次将一颗种子放入每个房子中,这一过程称为“播种”。种子不放入终点的计分房子,也不放入被取种子的房子。起始房子始终留空;如果其中包含 12 颗(或更多)种子,则跳过该房子,第十二颗种子放入下一个房子。

  5. Capturing occurs only when a player brings the count of an opponent's house to exactly two or three with the final seed he sowed in that turn. This always captures the seeds in the corresponding house, and possibly more: If the previous-to-last seed also brought an opponent's house to two or three, these are captured as well, and so on until a house is reached which does not contain two or three seeds or does not belong to the opponent. The captured seeds are placed in the player's scoring house.

  6. 仅当玩家通过本轮播下的最后一颗种子,使对手某个房子中的种子数量恰好变为两颗或三颗时,才会发生捕获。这总是会捕获对应房子中的种子,可能还有更多:如果倒数第二颗种子也使对手的某个房子变为两颗或三颗,则这些种子也会被捕获,依此类推,直到遇到一个不包含两颗或三颗种子或不属于对手的房子为止。捕获的种子放入玩家的计分房子。

  7. If an opponent's houses are all empty, the current player must make a move that gives the opponent seeds. If no such move is possible, the current player captures all seeds in their own territory, ending the game.

  8. 如果对手的所有房子均为空,当前玩家必须采取一步能使对手获得种子的行动。如果无法做到这一点,当前玩家将捕获其领土内的所有种子,游戏结束。

  9. The game is over when one player has captured more than half seeds, or each player has taken half seeds (draw).

  10. 当一名玩家捕获了超过一半的种子,或双方各获得一半种子(平局)时,游戏结束。

What's New in the Latest Version 1.4.1

最新版本 1.4.1 更新内容

Last updated on Aug 6, 2024 - bugfixes

最后更新于 2024 年 8 月 6 日 - 修复错误

Mancala games应用截图
  • Mancala games应用截图第0张
  • Mancala games应用截图第1张
  • Mancala games应用截图第2张
  • Mancala games应用截图第3张
用户评价 发表评价
暂无评论