This week, the developers of InZOI are taking a well-deserved break to celebrate the New Year, enjoying a three-day holiday in South Korea. Before heading off, Hyungjun "Kjun" Kim, the project lead, shared exciting updates on the much-anticipated features requested by fans, detailing which of these will be implemented and to what extent.
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In InZOI, players will have the innovative ability to use real facial capture technology to create templates for crafting zois. This feature, already highlighted in summer announcements for its convenience, is set to be further simplified, as emphasized by Kjun, to streamline the zoi creation process. Additionally, players will have the joy of including their own pets in the game, though this feature won't be available during the early access phase. Fans will need to wait a bit longer, but the anticipation is high, especially since Kjun himself is a big animal lover.
The game will also feature tall buildings, with a cap set at 30 floors. While the game engine could theoretically support higher constructions, this limitation is in place to address potential performance issues, ensuring a smoother gaming experience. Another exciting addition is the inclusion of gas stations and fights. Kjun noted that the slap mechanic from early previews felt too shallow to players, so he listened to the feedback and improved it. Now, InZOI will feature full-fledged fights, complete with winners and losers, adding a deeper level of engagement to the gameplay.
Lastly, InZOI will include a comprehensive tutorial, as the developers anticipate many newcomers unfamiliar with the genre will try the game. This thoughtful addition demonstrates the team's commitment to accessibility and user experience. As of now, Krafton is on track to release InZOI in early access at the end of March, with no further delays currently expected.