Home News Dragon Age Co-Creator Offers EA Some Advice: Follow Baldur’s Gate 3 Developer Larian’s Lead

Dragon Age Co-Creator Offers EA Some Advice: Follow Baldur’s Gate 3 Developer Larian’s Lead

by Noah Mar 04,2025

Former BioWare developers have criticized EA's assessment of Dragon Age: Dreadwolf's underperformance and the subsequent restructuring of BioWare. EA CEO Andrew Wilson attributed the game's failure to a lack of broad appeal, specifically citing a need for "shared-world features and deeper engagement" alongside strong narratives. This statement, coupled with BioWare's restructuring to focus solely on Mass Effect 5, has led to layoffs and the transfer of some staff to other EA studios.

The game's development was reportedly plagued by challenges, including layoffs and the departure of key personnel, culminating in a shift from a planned multiplayer model to a single-player RPG. This pivot, according to Bloomberg's Jason Schreier, was a result of EA's intervention. EA reported that Dragon Age: Dreadwolf engaged 1.5 million players, significantly below projections.

Prominent former BioWare developers voiced their opinions on social media. David Gaider, former narrative lead on Dragon Age, argued that EA's conclusion—that the game should have been live-service—is short-sighted. He suggested that EA should instead emulate Larian Studios' success with Baldur's Gate 3, focusing on the core strengths of the Dragon Age franchise that resonated with its fanbase.

Mike Laidlaw, another former BioWare creative director, expressed his strong disagreement with the idea of fundamentally altering a successful single-player IP into a purely multiplayer experience, stating he would likely resign if faced with such a demand.

The situation points to the apparent demise of the Dragon Age franchise at EA, with BioWare now concentrating its efforts on Mass Effect 5, a move that has reportedly resulted in significant staff reductions. EA's CFO, Stuart Canfield, acknowledged the changing industry landscape and the need to prioritize high-potential projects, highlighting the financial underperformance of Dragon Age: Dreadwolf as a catalyst for this restructuring.

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