Doom: The Dark Ages – A Medieval Twist on Classic Gameplay
EDGE magazine recently unveiled new details about Doom: The Dark Ages, promising a significant shift in the franchise's formula. This iteration prioritizes narrative, boasting the largest levels in the series' history, creating a more sandbox-like experience.
Game director Hugo Martin and studio head Marty Stratton highlighted key changes: Unlike previous entries where lore was largely confined to text logs, The Dark Ages will feature a more direct storytelling approach. The game's aesthetic will embrace a medieval setting, minimizing futuristic elements. Even the iconic weaponry will undergo a redesign to fit this new, darker age.
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While retaining the series' signature level-based structure, Doom: The Dark Ages introduces the largest levels to date. Gameplay will seamlessly blend dungeon crawling with open-world exploration. The game's chapters are structured into "acts," progressing from confined dungeons to expansive environments. Adding further variety, players will gain control of both a dragon and a mech.
A revolutionary addition to the Slayer's arsenal is a versatile shield that doubles as a chainsaw. This weapon can be thrown at enemies, exhibiting unique interactions depending on the target (flesh, armor, energy shields, etc.). The shield also facilitates a dash attack for rapid battlefield traversal, compensating for the absence of double jumps and roars from previous games. Furthermore, the shield allows for parrying, with adjustable difficulty settings and precise timing requirements.
Parrying serves as a "reload" for melee attacks, while successful melee combat replenishes ammunition for ranged weapons—a mechanic reminiscent of DOOM Eternal's chainsaw. Players can choose from a variety of melee options, including a fast gauntlet, a balanced shield, and a slower mace.