Home News "Nintendo Switch 2 Game-Key Cards Enhance Third-Party Content Depth and Immersion"

"Nintendo Switch 2 Game-Key Cards Enhance Third-Party Content Depth and Immersion"

by Michael May 29,2025

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If you’re a fan of Nintendo’s latest console, the Switch 2, you might already be familiar with the buzz surrounding its innovative Game-Key Cards. Unlike traditional game cartridges, these cards don’t hold the game data themselves but instead serve as keys to unlock downloads. While some Switch 2 editions come bundled with both the game and the upgrade on the physical card, others require you to download the game after inserting the card.

Titles such as Street Fighter 6 and the Bravely Default remaster clearly indicate this distinction on their packaging, while games like Mario Kart World and Donkey Kong Bananza do not. Meanwhile, the hefty Cyberpunk 2077, which requires a 64GB capacity, is available exclusively on physical cartridges.

The introduction of Game-Key Cards has sparked mixed reactions. Nightdive Studios CEO Stephen Kick expressed disappointment, emphasizing the importance of preserving physical media. In contrast, Nintendo of America’s Doug Bowser reassured fans that physical games remain central to Nintendo’s strategy, particularly for fostering relationships with retailers.

Understanding Nintendo Switch 2 Game Boxes

View 7 ImagesAccording to Bowser, Game-Key Cards allow third-party publishers to deliver larger, more immersive content to the Switch 2 ecosystem. CD Projekt confirmed that the 64GB capacity is the maximum for Switch 2 cartridges, though Nintendo reserves smaller capacities for its own titles.

Here’s a breakdown of some notable Switch 2 game sizes:

  • Mario Kart World: 23.4 GB
  • Donkey Kong Bananza: 10 GB
  • Nintendo Classics: GameCube app: 3.5 GB
  • Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV: 7.7 GB
  • Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star Crossed World: 5.7 GB

Almost all third-party games for the Switch 2 will likely utilize Game-Key Cards, placing significant pressure on the eShop during the console’s launch. As Daniel Ahmad of Niko Partners noted, digital distribution offers higher margins and faster scalability compared to physical production.

Christopher Dring, Editor-In-Chief of The Game Business, humorously likened Game-Key Cards to "Christmas/birthday present boxes," reflecting broader trends toward digital media adoption.

To learn more about Nintendo’s vision for the Switch 2, check out IGN’s full interview with Doug Bowser.

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