Remedy has issued a frank statement, acknowledging that "not everything went smoothly" during the launch of its multiplayer Control spin-off, FBC: Firebreak. The developer outlined its plans to improve the game in the coming weeks.
Launched on June 17, FBC: Firebreak currently holds a "Mixed" user rating on Steam. Describing the launch as an "exciting and nerve-wracking time," Remedy told players their feedback has been heard "loudly and clearly." The studio admitted that "it's clear certain features need improvement, and they will be improved."
"We are already implementing improvements to some features. While some changes can be made immediately or in the short term, others will take longer and require more in-depth consideration. We will keep you updated throughout this process.
"But you’re not here for general assurances," the statement continued. "You want to know how we will enhance your experience in FBC: Firebreak, so let's get into the details."
The team has pinpointed an issue with the "first-hour experience," stating that the opening gameplay was not ideal due to several factors. These include onboarding problems, poorly explained systems and tools, and "a lack of clarity on what to do in Jobs and how to complete them effectively." The developer also noted that "the power fantasy falls short in the game's opening hours, as starting weapons feel underpowered, and unlocking higher-tier weapons requires excessive grinding."
Consequently, Remedy is focusing on improving onboarding and UI clarity, as well as making Jobs more accessible. Players will no longer need to complete the first two Clearance Levels of each Job, and new players will begin with a "full three-zone Hot Fix Job run." Plans are also in place to accelerate progression and gear unlocks.
Remedy states these adjustments are just the initial step, representing the most "immediate changes" for the game. The studio is also actively considering broader improvements based on ongoing player feedback.
FBC: Firebreak - Gameplay Screenshots


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"Right now, despite the story feeling sparse at times, there's a lot of fun to be had wrangling erratic monsters within Remedy's spectacularly absurd bureaucratic world," we noted in IGN's FBC: Firebreak review in progress. "I'll be playing more this week and will finalize this review once I've fully tested the limits of Remedy's chaotic cooperative job simulator."
Remedy recently confirmed its plans for ongoing post-launch support, including two new Jobs (missions) scheduled for 2025. The developer announced that further updates will follow in 2026. All post-launch playable content, such as new Jobs, will be free for all players. While cosmetic items will be available for purchase, Remedy insists none will affect gameplay, and there will be no limited-time rotations or daily login requirements.
It's a busy period for Alan Wake developer Remedy, which has multiple projects in development. In addition to supporting FBC: Firebreak, the studio is working on Control 2 and the Max Payne and Max Payne 2 remake compilation.