A recent interview with Automaton revealed a surprising approach to game development within the Like a Dragon studio. The team embraces internal conflict as a key ingredient in crafting high-quality games.
Like a Dragon Studio: Conflict Fuels Creativity
Passionate Debate, the Like a Dragon Way
Series director Ryosuke Horii shared that disagreements among team members are not just common, but actively encouraged. He explained that these "in-fights," while seemingly negative, often lead to significant improvements. Horii emphasized the role of the planner in mediating these disputes, ensuring they result in constructive outcomes. "Without arguments and discussions," he stated, "the final product will be lackluster. Therefore, productive conflict is always welcome." The focus is on achieving a positive resolution, making the "fights" worthwhile.
Horii further highlighted the studio's commitment to meritocracy. Ideas are judged solely on their quality, regardless of their origin. However, this doesn't mean every suggestion is accepted; the team is equally committed to rejecting substandard ideas. "We mercilessly dismiss poor ideas," Horii explained, emphasizing the importance of robust debate and "battles" in the pursuit of excellence. The studio's culture fosters a dynamic environment where passionate disagreement drives innovation.