The former Witcher 3 director unveils a captivating dual life for The Blood of Dawnwalker's protagonist: human by day, vampire by night, with power waxing and waning with the sun. Let's delve into this unique gameplay mechanic!
The Blood of Dawnwalker: Introducing a Unique Game Mechanic
A Day-Night Dynamic: Former Witcher 3 Director Explains the Protagonist's Shifting Abilities
Konrad Tomaszkiewicz, former Witcher 3 director and founder of Rebel Wolves (the studio behind The Blood of Dawnwalker, boasting several Witcher 3 veterans), reveals a groundbreaking mechanic. Inspired by a desire to avoid typical superhero tropes, Tomaszkiewicz sought a grounded protagonist with unique challenges. In an interview with PC Gamer, he explained, "It’s hard to tell those stories where the hero just gets stronger and stronger. I wanted a hero who was grounded, who had to solve problems differently, yet still offered a sense of the extraordinary."
The solution? A protagonist, Coen, who embodies the classic human-vampire duality. By day, he's vulnerable, possessing all the weaknesses of a human. But nightfall transforms him, granting supernatural abilities and powers.
Tomaszkiewicz elaborates: "This duality, reminiscent of Doctor Jekyll and Mr. Hyde, is well-known in pop culture but unexplored in games. It adds a fascinating layer, and we're eager to see how players respond to this fresh approach." This mechanic introduces both exciting opportunities and significant limitations. Night battles against non-vampiric foes will likely prove far more advantageous, while daylight quests will demand strategic thinking and resourcefulness, forcing players to rely on wit rather than supernatural strength.
Time as a Resource: Another Innovative Mechanic Unveiled
Daniel Sadowski, former design director of The Witcher 3, adds another layer of complexity. In a separate PC Gamer interview (January 16, 2025), he introduced "time as a resource" mechanic. This mechanic significantly impacts quest completion, tying progression to a strict time system.
Sadowski explains: "It forces players to make choices, to prioritize quests. You'll need to decide which content to pursue and which to ignore to maximize your chances against the main enemy. However, multiple approaches will be available, adding to the narrative sandbox."
Players must carefully weigh each decision, considering how completing a quest might affect future missions or relationships. While restrictive, Sadowski believes this limitation enhances gameplay: "Knowing time is limited clarifies your actions and motivations, shaping Coen's journey in a meaningful way."
These two innovative mechanics intertwine, where every choice, and inaction, significantly impacts the narrative, making each decision critical to the overall experience.