
Kirby Makes the Jump to 3D

Kirby's journey into the third dimension has always been a careful, step-by-step process. Before Forgotten Land, the pink hero's world was firmly rooted in 2D, offering colorful, straightforward platforming centered around inventive copy abilities. There were, of course, hints of bigger ambitions. Kirby 64: The Crystal Shards in 2000 played with 3D environments, but its movement remained confined to a 2.5D plane. Later, the cult classic Kirby Air Ride proved the character could excel in a 3D space—though as a racing game, it wasn't the platforming leap fans had envisioned.
Even core series titles flirted with depth without making a full commitment. Games like Triple Deluxe and Planet Robobot introduced dynamic boss battles that pushed Kirby between the foreground and background, teasing players with perspective shifts. Yet, at their heart, these were still side-scrolling adventures. For years, HAL Laboratory appeared understandably cautious about breaking from tradition. And rightly so—many beloved platforming franchises have struggled when attempting a similar transition to 3D.
