Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex open-world games. He claims its inability to effectively handle intricate environments, particularly vegetation, is the source of The Witcher 4's reported development struggles.
"Unreal excels in creating desert and rock landscapes, but struggled significantly with trees for a considerable period," Vavra stated, highlighting Nanite's shortcomings in rendering realistic vegetation.
Vavra, citing conversations with a CD Projekt employee, alleges that scenes previously running smoothly on RED Engine now cause major issues in the Unreal Engine-powered Witcher 4. This has reportedly plunged the game into a difficult development phase.
Vavra points out that most open-world game developers utilize proprietary engines. He questions CD Projekt's decision to switch to Unreal, given their existing, capable RED Engine.
While acknowledging Unreal Engine's visual capabilities, Vavra notes the high-end hardware requirements, making the game inaccessible to many players.
Meanwhile, anticipation remains high for Kingdom Come: Deliverance 2, launching February 4th. This sequel promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's journey. This article summarizes the latest details, including system requirements and estimated playtime, and will provide download instructions upon release.