Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period garnered mixed Steam reviews, prompting Firaxis to tackle several key issues. These primarily involve the user interface, limited map diversity, and a perceived absence of expected features.
Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative feedback but expressed confidence in the game's long-term appeal to established Civilization players. He described the game's early performance as "very encouraging."
Patch 1.0.1 (referred to as Patch 2 on Steam), available for PC, Mac, Linux, and Steam Deck, is the first in a series of planned updates designed to incorporate player feedback from the advanced access phase. Cross-play multiplayer has been temporarily disabled to streamline PC updates, resulting in a potentially different patch release schedule compared to consoles. This change, however, will not affect console-to-console or PC-to-PC multiplayer.
Civilization 7 Patch 1.0.1 (Patch 2) Patch Notes:
Gameplay:
- Addressed an issue causing shortened Ages in Epic and Marathon speed games.
- City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in the Exploration and Modern Ages.
- Resolved inconsistencies in naval combat: Naval units now utilize correct combat strength values when attacking other naval units, receive reciprocal damage appropriately, and move consistently to the attacked tile after victory.
- Completing a Legacy Path's final milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically revert to growth focus if their chosen focus becomes ineligible (e.g., due to population decrease).
- The Future Civic is now repeatable across all Ages, with increased costs for repeated use.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements for growth.
- Improved rail network reliability for settlements connected via water by building ports, provided the capital has a port or rail connection to a settlement with a port.
- Enhanced Loyalty Crisis management in the Antiquity Age by allowing Villa purchases during the crisis.
AI:
- Reduced AI frequency of offering high-value cities in peace deals.
- Decreased AI war declarations at the start of the Modern Age.
- Increased AI consideration of Ideology before declaring war or offering peace in the Modern Age.
- Adjusted AI war and peace desires based on opposing ideologies.
Camera:
- Fixed a native-resolution issue where the camera focused on the map's lower end when clicking the minimap.
UI:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Resolved an issue preventing the Settlement menu from opening when clicking a non-player's Settlement Banner.
- Fixed missing yield icons on buildings after town-to-city conversion.
- Corrected text truncation on the Global Yields Breakdown screen.
- Added notifications for completed espionage actions.
- Removed the ability to purchase City projects prematurely.
- Prioritized the display of the current religion in belief picker tabs.
- Removed lingering District health bars after full healing.
- Fixed missing Leader portraits after relationship changes.
- Improved alignment of Leader names and portraits on the Age Summary overview screen.
- Corrected default background color persistence after customization.
- Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.
For further assistance conquering the world, explore our guides on achieving every Civ 7 victory, understanding key changes for Civ 6 players, avoiding crucial mistakes, and navigating map types and difficulty settings.