In the eerie world of *Phasmophobia*, Cursed Possessions like Tarot Cards can be a double-edged sword, offering both peril and potential. If you're hesitant about how to handle them, let's dive into a comprehensive guide on using Tarot Cards effectively during your ghostly investigations.
How to Use Tarot Cards in Phasmophobia
Screenshot by The Escapist
Tarot Cards rank among the riskier Cursed Possessions in *Phasmophobia*, yet they can also provide some of the most powerful advantages if fortune smiles upon you. When you stumble upon these mystical cards during your contract, it's wise to utilize them in a secure spot on the map, such as near a hiding place or by the entrance. This precaution can be crucial, especially if you draw a card like Death, giving you a chance to escape swiftly.
Each Tarot Card comes with a unique ability that activates instantly upon drawing. However, you might occasionally draw The Fool, which mimics another card before burning away harmlessly. You can draw up to 10 cards from the deck without losing sanity, and you may encounter duplicates, each triggering the same effect.
There are 10 distinct cards in the deck, each with its own impact and chance of being drawn:
Tarot Card | Effect | Draw Chance |
---|---|---|
The Tower | Doubles ghost activity for 20 seconds | 20% |
The Wheel of Fortune | The user gains 25% sanity if the card burns green; loses 25% sanity if the card burns red | 20% |
The Hermit | Forces the ghost back into its favorite room and traps it inside for 1 minute (cannot override hunts or events) | 10% |
The Sun | Fully restores the user’s sanity to 100% | 5% |
The Moon | Completely drains the user’s sanity to 0% | 5% |
The Fool | Mimics another card before turning into The Fool; burns away and no effects happen | 17% |
The Devil | Triggers a ghost event by the player nearest to the ghost, not necessarily the user | 10% |
Death | Triggers a Cursed Hunt (20 seconds longer than normal hunt); drawing any more cards during | 10% |
The High Priestess | Immediately revives a dead party member | 2% |
The Hanged Man | Immediately kills the user | 1% |
What are Cursed Objects (Possessions) in Phasmophobia?
Screenshot by The Escapist
Cursed Possessions, often referred to as "Cursed Objects," are unique items in *Phasmophobia* that appear randomly across contract maps, influenced by difficulty settings or if you're tackling Challenge Mode. Unlike your standard loadout equipment, which helps you safely gather evidence of ghostly activity, Cursed Objects offer shortcuts to manipulate the ghost, albeit with significantly higher risks.
The safety of using these objects varies based on their abilities, and it's up to you and your team to weigh the risks and rewards. There's no penalty for avoiding them, nor a bonus for using them, but they can dramatically alter your investigation. Only one Cursed Possession spawns per contract, unless you tweak the settings in Custom mode, and each type has a fixed spawn location. For instance, the Voodoo Doll is always found in the Garage at 6 Tanglewood Drive.
The game features seven different Cursed Objects:
- Haunted Mirror
- Voodoo Doll
- Music Box
- Tarot Cards
- Ouija Board
- Monkey Paw
- Summoning Circle
This guide wraps up how to use Tarot Cards in *Phasmophobia*. For the latest updates, guides, and insights on the game, including how to unlock all achievements and trophies, be sure to check out The Escapist.