Deadlock, Valve's MOBA-shooter, has seen a significant player decline, with peak online counts now under 20,000. In response, Valve has announced a revised development strategy.
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Previously adhering to a bi-weekly update schedule, Valve will now adopt a more flexible approach. Major updates will be released on an irregular basis, prioritizing quality over frequency. This change, according to developers, allows for more thorough testing and implementation of improvements. Regular hotfixes will continue to address urgent issues.
While Deadlock's peak player count once surpassed 170,000, it has plummeted to 18,000-20,000 by early 2025. However, this doesn't necessarily signal the game's demise. Still in early access with no release date set, the shift in development pace reflects Valve's commitment to a polished final product, rather than a rushed release. The developer's focus is on creating a positive player experience, believing that a high-quality game will ultimately attract and retain players. This strategy mirrors the evolution of Dota 2's development cycle. The potential impact of Valve's concurrent work on a new Half-Life title remains a factor, but the company's measured approach suggests a long-term vision for Deadlock.