Home News "Oblivion Remastered: Dev Admits World-Scale Leveling Error"

"Oblivion Remastered: Dev Admits World-Scale Leveling Error"

by Skylar Jun 01,2025

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

The original developer behind The Elder Scrolls IV: Oblivion has confessed that implementing the world-scale leveling system was a misstep. In a recent interview with VideoGamer, Bruce Nesmith, one of the game's lead designers, discussed his reflections on the changes made to the title and its enduring popularity since its debut.

The Elder Scrolls IV: Oblivion Remastered: A New Chapter for a Beloved Classic

World-Scale Leveling Returns in Oblivion Remastered

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

Bruce Nesmith, who also contributed to titles like Fallout 3, Skyrim, and Starfield, expressed his approval of the remastered version's adjustments to its leveling mechanics. Originally, players needed to upgrade their major skills repeatedly and rest to level up and enhance their attributes. This system evolved into something akin to Skyrim's approach, where experience points are earned across all skill lines. Nesmith commended Bethesda for taking this bold step, labeling it as "brave."

Despite this progress, the world-scale leveling feature—a hallmark of the original game—remains intact in the remastered edition. This mechanic adjusts enemy difficulty to match the player's level, which Nesmith believes detracted from the gaming experience. He remarked, "I think the world levelling with you was a mistake and that’s proven out by the fact it did not happen the same way in Skyrim." Since the game's initial release in 2006, fans have voiced concerns over this aspect, prompting the creation of numerous mods to rectify it. Even in Oblivion Remastered, enthusiasts have revisited these fixes to counteract the world-scale leveling.

A Remaster That Exceeds Expectations

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

While rumors of an Oblivion remaster circulated, few anticipated the extensive efforts poured into reviving this classic. This realization came as a surprise even to Nesmith, who initially expected the project to involve nothing more than texture updates akin to Skyrim: Special Edition. During another interview with VideoGamer, he lauded the team's dedication, stating, "[It’s] a staggering amount of remastering. It almost needs its own word, quite frankly. I’m not sure remaster actually does it justice."

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

Bethesda spared no expense in reimagining Tamriel, leveraging Unreal Engine 5 to push beyond the limitations of the original. This resulted in a game that garnered acclaim from both critics and fans alike. At Game8, Oblivion Remastered received a score of 90/100 for its faithful homage to Cyrodiil, meticulously reconstructed with cutting-edge technology. To delve deeper into our review, visit the article linked below!

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