In the evolving world of video game development, Capcom is taking innovative steps by integrating generative AI to streamline the creation of in-game environments. As costs soar within the industry, major publishers like Capcom are turning to AI technologies to enhance efficiency and reduce expenses. This approach isn't isolated; other giants like Call of Duty have explored AI-generated content, with Activision facing fan backlash over suspected AI use in cosmetics and loading screens for Call of Duty: Modern Warfare 3. Similarly, EA has positioned AI at the core of its operations.
Kazuki Abe, a technical director at Capcom renowned for his work on titles like Monster Hunter: World and Exoprimal, recently shared insights with Google Cloud Japan about Capcom's AI experiments. Abe highlighted the challenge of generating "hundreds of thousands" of unique ideas, a crucial yet time-consuming aspect of game development. For instance, creating designs for everyday objects like televisions involves crafting unique designs, logos, and shapes, often leading to a vast number of proposals, each accompanied by detailed illustrations and text.
To address this, Abe developed a system that leverages generative AI to analyze game design documents and produce ideas autonomously. This system uses advanced AI models such as Google Gemini Pro, Gemini Flash, and Imagen, and has garnered positive internal feedback. The implementation of this AI model promises significant cost reductions and quality improvements compared to traditional manual methods.
Currently, Capcom's use of AI is focused on this specific system, ensuring that other vital areas of game development, including ideation, gameplay, programming, and character design, remain the domain of human creativity and expertise.